| Programmes |
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• Foundation
Studies Programme
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• Core Skill Programme
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• Communication Design |
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• Industrial Design
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THE
FOUNDATION STUDIES PROGRAMME
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The
Foundation Studies programme is a year long, entry-level course. It
exposes students to a holistic, heuristic and creative learning process
that concentrates on the building of basic technical and conceptual
skills in art and design. The pedagogy is multidisciplinary, research-oriented,
often self-initiated, self-directed and self-assessed, exploratory and
experimental, contemporary and radical, with adequate inputs in the
liberal arts.
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CORE
SKILLS PROGRAMME
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It is mandatory
for students who have completed the Foundation Studies course to do
a second year of studies in the Core Skills programme. The technical
and conceptual skills they had been exposed to in the Foundation Studies
course are enhanced and honed in an increasingly rigorous manner. By
the end of this programme, students would have acquired the necessary
skills, understanding and exposure to various disciplines through explorations
to decide on their future course of studies, whether in a specialized
design discipline or a programme that is not discipline-specific.
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PROFESSIONAL DIPLOMA IN VISUAL COMMUNICATION DESIGN
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This is a two-year, full-time programme offered by the Srishti School
of Art, Design and Technology.
It is open for admission to students who fulfill any one of the following
criteria:
1. Those who have completed Foundation and Core Skills program of studies
at Srishti
2. Students from other art/ design/architecture/related-discipline courses
with minimum two years of study successfully completed
3. Professionals from similar/ related disciplines with minimum two
years of work experience, and having completed 10+2
4. Long-standing professionals from any discipline with a genuine passion
for design and communication
Minimum age for any direct-entry candidate is 20 years by July 2009.
At the end of the two-year programme you may be given an option to join
a one-year Lab leading to an Advanced Diploma.
Course Description:
The course will provide conceptual foundation needed for a lifetime
of professional practice in design. Students will learn how to develop
critical thinking skills and to apply them visually in an experiential
studio environment.
The curriculum is designed to give you a depth of knowledge and expertise
in the discipline of Visual Communications Design, with a breadth of
understanding of all related disciplines like Internet design, Animation,
Photography, Mass communication and Exhibition Design.
You will gain an understanding of the process of Visual Communication
by engaging in coursework and class projects covering variety of print
and design projects. Interdisciplinary studies in arts and humanities
are combined with intense studies in visual form, typography, design
history and theory, concept and image generation, and studio and digital
methods to provide students with intellectual tools to educate and enrich
themselves through their lives and careers.
Fit with Market:
Upon successful completion of the course, graduates will be suitable
for entry-level jobs in:
a. A design studio or an advertising agency
b. An exhibition design or interior design firm
c. A publication house
d. An internet/IT design firm
e. An NGO
f . An Animation firm
Topics covered:
· Computer applications - graphics, imaging, web
· Illustration using different media
· Print media design - poster, newspaper, book, magazine
· Corporate design - branding, logo, packaging
· Colour aesthetics & composition
· Photography
· Typefaces & typography in general
· Exhibit and signage design
· Production process - scanning, colour printing, etc.
· History of graphic design
· Web design & management process
· Interface, navigation & interactive design
· Basic animation
· Creativity & resourcefulness using low-cost/no-cost materials
& processes
· Hand lettering & calligraphy
· Critical & analytical abilities
· Interpersonal & teamwork skills, preferably facilitation
· A professional portfolio of work
· Elaborate/interpret/understand client brief and write/define
a brief
· Explain design concepts and validate design outcomes in the
context of marketing/client needs
· Professional execution and finish
· Ability to plan and navigate a design presentation
· Basic Design Practice (budgeting, negotiating, pricing, etc.)
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PROFESSIONAL
DIPLOMA IN TEXTILE DESIGN
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The
Professional Diploma in Textiles Design is a two-year specialization
offered at The Srishti school of Art, Design & Technology, Bangalore.
The course offers a broad-based education in many aspects of fiber,
fabric and pattern, emphasizing a thorough understanding of the design
process, materials, structure and techniques as well as the interdependence
of these elements. The students would interact with the Craft sector
as well as the Textile Industry during their course of study through
classroom projects as well as Internship opportunities. The faculty
would support the development of students as artists and designers who
will energize the field through personal vision and understanding of
the larger artistic context of the discipline.
DIRECT
ENTRY: Source (Minimum two years in any of these or similar
Institutions)
1. Home Science with textile or fashion (Home Science, MSU)
2. Polytechnic (Sophia Polytechnic, Nirmala Niketan, SNDT)
3. Art colleges (CKP, JJ school of Art, Indian Art college, Calcutta,
Shantiniketan)
4. Textile technology or engineering students
5. Industry experience (2- 3 years)
ENTRY
CRITERIA: (Direct Entry)
1. English language proficiency:
- To be able to take instruction in English
- To be able to express one self
- To be able to collect information that is available in English
2. Relevant technical knowledge
- Basic level knowledge of weaves, looms, techniques, representation
on graph,
- Print repeats, screen and/or block process
- Material knowledge fibers, yarn, dyes, chemicals
- How a manufacturing setup works, business, accounts
3. Design aptitude
- Basic aptitude in the areas of drawing, composition, color, analytical
skills
- Art and Design history
- Knowledge of computer application (Word, Corel draw, Photoshop)
EXIT CRITERIA:
1.
In depth knowledge in the areas of weaves, print, embroidery and material.
2. Ability to express one self through the medium of textiles.
3. Ability to visualize a concept or a theme or mood based on the technical
understanding of the medium
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PROFESSIONAL DIPLOMA IN PRODUCT AND INTERFACE DESIGN
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This 2 year specialisation imparts a thorough understanding of the self, surroundings and user insight and the ability to translate these understandings to real design solutions. This discipline's aim is to equip the young professional with the competence of the craft with all its technological and vocational aspects on a contemporary industry level and yet build in a deep sense of responsibility and sensitivity towards the surroundings and related issues.
Vision
The vision is to build a teachable and learnable transparent body of knowledge for the extended art and design community based on a collaborative learning platform, which can be referenced and made freely accessible. The facilitative mode of instruction shall be based on the instructors' personal passions and missions and not on the craft and vocational expertise, the latter can and will be provided on a course to course basis according to requirement. Course locations for this reason may or may not be always in house and a group of students may have to travel for a part or whole or a number of courses sometimes almost in a spirit of an internship. Certain inputs may even be provided online. Reason for this is to provide for the students the best that is available regardless of location.
What we Expect
Product design is not just a discipline, it is a way of life. We want the student to be convinced of this basic notion before entering this discipline.
In this discipline we expect the student to come with a basic level of maturity and learning responsibility which will keep the student on track through various undulations of a gruelling and evolving curriculum.
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PROFESSIONAL DIPLOMA IN FURNITURE AND INTERIOR DESIGN
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This 2 year course aims to equip participants with a high degree of practical, technical and creative skills in the field. With emphasis on creative aspirations and a firm foundation in technology, we will train young professionals who are capable of efficiently integrating with the industry and delivering high standards of design creativity coupled with a sense of sound business practice and sensitivity to the broader view of life.
The 2-year program will include a period of internship in industry. On successful completion of this, participants may undertake a 3 month long Diploma Project.
At the end of the two-year program you may be given an option to join a one-year Lab leading to an Advanced Diploma
Retail design is also a focus area being offered in this two year program This provides a coherent suite of units of study that aims to give designers an understanding of the convergence of commercial objectives, marketing knowledge, spatial and display design, visual merchandising, fixture and lighting design ,communication design and branding strategies in the growing field of retail design In order to gain retail experiences, the program will collaborate with some of the leading retail designers and industries.
ENTRANCE CRITERIA:
For Direct Entry:
- Ability in Freehand Drawing
- Quality of 3D visualization, modeling skills (not computer but physical)
- Knowledge of Technical drawing (orthographic, isometric, axonometric)
- Language and People Skills
- Portfolio
- You may be from any of these or similar backgrounds:
Technical colleges, architecture schools, people with experience in industry with a minimum of 2 years of participation
-Minimum age for any direct-entry candidate is 20 years by July 2004.
Course Content:
- History of Design and Art, Contemporary Practice
- The Design Process
- Technical Drawing and Illustration
- Materials and Processes, Basic to Advanced Model making
- Working Knowledge- Ergonomics, Electricity, Air Conditioning, Sanitation and Construction
- Materials, Services and Standards for Interior Design
- AutoCAD and 3D Modeling Software
-Visual Merchandising
- Branding
- Fixture design
- Graphic design
- Space planning and zoning
- Furniture Design Projects in accessories, basic furniture, technically complex furniture, storage, furniture for public, corporate and domestic use.
- Interior Design projects for domestic, retail, public and institutional spaces
- Participation in international furniture/interior/workspace design competition/s?
Projected Career Paths for Diploma Holders:
- Should be employable at a Senior Design Assistant level in Furniture, Interior & Retail Design studios
- Should be employable at a Junior Designer level in manufacturing and retail industry.
- Should be self-employable as an Interior/Set, exhibition, visual merchandising and display designer, Furniture Entrepreneur or 3D visualiser /animator
- Should be sufficiently literate to do post-diploma courses in Furniture / Product Design, Interior /Retail design, Architecture or advanced 3D modeling/FX
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TWO-YEAR
SPECIALISATION PROGRAMME IN DIGITAL VIDEO PRODUCTION
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This Professional
Diploma in Digital Video Production is a two-year integrated programme
that places emphasis on practical training in the various technical
and creative aspects of the filmmaking process. It exposes students
to the core elements of the medium – screenplay writing, producing,
directing, videography, sound recording, non-linear editing and post-production
sound – and includes internship with industry and a final diploma
project.
The Programme
There are four key elements to this programme:
1. Video Production – Production topics include all aspects of
pre-production, production, and post-production – screenwriting/
producing/ directing/ videography/ sound recording/ editing/ duplication.
Every semester will be punctuated with a video project, the last being
a diploma film. All production work will be on Mini DV.
2. Film Studies - Film studies include film theory, criticism, history
(including history of experimental, documentary, and narrative film
and video).
3. Liberal Arts inputs - The nature of the film medium requires a broad
background in liberal arts and a multidisciplinary approach to learning.
This aspect will be integrated into the programme as organic extensions
of the films screened. In this way, studies pertaining to history, literature,
socio-cultural aspects and by and large the human condition can be undertaken
with the objective of feeding back into creative film-making.
4. Elective/Internship - In the second year, each student will do an
elective/internship with industry. The elective/internship could be
in areas like film titling, special effects, DTS technology, costume
design which are areas not offered in the course curriculum.
The Faculty
The faculty
for the course will be a mixture of a few who are full-time and a network
of visiting faculty - filmmaking professionals who will run specialized,
hands-on courses on different aspects of filmmaking.
Outcomes
On successful
completion of the course you would have explored filmmaking as an art
– opening out the aesthetic, cultural, socio-political issues
that are influence and in turn influence the act of image making. In
addition to this you will be able to enter the professional industry
with a competent knowledge of the basic facets of filmmaking.
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ADVANCED DIPLOMA IN EXPERIMENTAL MEDIA ARTS |
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Srishti’s Advanced Diploma Program in Experimental & Media Arts aims to be a catalyst for innovative engagement with cutting edge issues at the interface between art, science, technology and society. Students in this program will acquire and share skills in a laboratory setting which includes participants from a variety of backgrounds and disciplines.
Students in this program will produce creative work drawing from a variety of art-science approaches, understandings and skill-sets. They will bring their work to the world in the form of exhibition or distribution, develop strategies for collaboration for a variety of situations, increase their local and global network of individuals and organizations through internships and participation in e-communities, engage in critical reflection of the work of their peers and themselves, articulate verbally and in text the social, political, and technological implications of their creative work and their engagement with the world and develop an ethical framework for your work.
This program demands high levels of self-motivation, initiative and hard work if the student is to develop a sound knowledge and understanding of the principles and tools of art and science processes, their intersections and translation into creative works.
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ADVANCED DIPLOMA IN DESIGN IN EDUCATION |
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- How to create an innovative learning space?
- Can one reenvisage and reimagine education?
- Does design have a role in learning?
- How can the arts leverage cognition and understanding?
- Where should transformation begin?
Conventional education has failed more often than succeeded in releasing the potential of India's people. And school education, by virtue of its formative role, is even more crucial than higher education. School education provides the biggest challenge for educationists, as much by its logistical and pragmatic difficulties as the issues of content and delivery.
This is where design and design thinking makes the difference. The real power of design is when it innovates at the entire systemic level, not limiting itself to just products or services. Design thinking leads to systems thinking and corroborates that the whole is greater than the sum of it’s parts.
Srishti's Design in Education programme is intended for qualified or experienced educators who want to learn and tap the creative potential of design thinking to innovate new solutions that can transform elementary education. It is equally relevant for creative professionals - artists, designers, writers, film-makers, performing artists - to ground themselves in the basics of education and apply their creativity to devise focussed and extremely effective pedagogical interventions, be it formal or non-formal.
For 2007-08, the Design in Education programme will focus on the subjects of Art, Science and Communication.
For more information you can call Dharma Kannan (9972072418)
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ADVANCED DIPLOMA IN ANIMATION / GAMING |
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Srishti is offering Animation/Gaming Design as an integrated Advanced Diploma Program.
Animation, both 2D and 3D, is perhaps the world’s fastest growing creative career. 3D dominates in the feature film, gaming, special effects, interactive and TV commercial industries. Multi-disciplinary artists and designers are also increasingly using animations to create new artistic forms and works. Educationists too are increasingly relying on animation-powered pedagogical tools.
The Gaming industry has gone from near anonymity 20 years ago to being one of the fastest growing industries, rivaling even the movie industry. The growth in the industry has spawned not just numerous game developers catering to the retail segment but also serious research in its application in fields like education, interactive entertainment, art, social engineering, etc.
Srishti’s Advanced Diploma Program in Animation/Gaming emphasizes the individual student’s ability to construct his own pathways in animation/gaming so that he/she has access to multiple career pathways.
In Animation, the program seeks to facilitate strong skills in conceptualization, storytelling and digital animation in the student. In Gaming, the program seeks to impart both conceptual and technical skills that are digital and graphic-related, interactive narrative, and game design.
The learning environment is one where the student is enabled to think critically and act as part of a collaborative team. Project-based learning, research skills and crossing of disciplinary borders is part of the program approach. The student is empowered through facilitation and mentoring, industry interface and multi-disciplinary inputs.
This program demands high levels of self-motivation, initiative and hard work if the student is to develop a sound knowledge and understanding of the principles and tools of animation/gaming. The program will cover the fundamentals of motion, life drawing, composition, character design, storyboarding, lighting, cameras and art direction, handling 2D / 3D animation and VFX output for production. Further, it will deal with the fundamentals of the history of gaming, anatomies of games and interactive narratives, Object Oriented Programming, PC-mobile-web-based game design and production process.
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